A little walk.
A world to discover.

Walk on your treadmill and explore a world in pixel art. Your pilgrim follows the trail, through forests, villages and unexpected places.

Follow your plan, at your own pace. Or explore with a keyboard or controller in Stroll mode.

  • Windows PC
  • Treadmill optional
  • Free playtest soon
A giant carrying buildings crosses the sea beyond Garraf’s pale cliffs.
GarrafScreenshot from the game in development

Your everyday walk,
somewhere new.

Start a session on your Windows PC, then pick up the trail. The game keeps your discoveries and equipment for your next visit.

  1. Connect your treadmill, or play without one.

    Bluetooth FTMS reads the speed of a compatible treadmill. Other models can use an open connector. Without a treadmill, Stroll mode works with a keyboard or controller.

    Compatibility with each model will be checked during the playtest.

  2. Choose your plan.

    Use the built-in coach or keep your usual coach. You can also connect your own ChatGPT or Claude assistant. The game checks a plan before applying it.

    An external assistant is optional. The built-in coach does not need an AI subscription.

  3. Walk and see what comes next.

    Your character follows the trail. Meet animals and pilgrims, find items and unlock the next part of the route. The Journal keeps track of your discoveries.

    Following your plan consistently is what counts. Extra walking outside your plan earns no rewards.

Where shall we walk today?

From the Mediterranean coast to floating islands, each world has its own landscapes and inhabitants. Garraf and Montseny are planned for the first playtest. The other eight worlds shown here are prototypes still taking shape.

A giant carrying buildings crosses the sea beyond Garraf’s pale cliffs.

Garraf

Planned for the first playtest

Catalonia · Sea and scrubland

Pale cliffs above the sea, pine trees and stone villages. Follow the trail down to small beaches.

The trail curves between Montseny’s golden trees and their long shadows.

Montseny

Planned for the first playtest

Catalonia · Forests and mountains

Under the beech trees, the trail follows streams before climbing back to the ridges. Sometimes a white deer waits at the forest edge.

Wide red dunes surround a small house and a pale tower beneath the rings of a distant world.

The Singing Sea

Prototype in development

Desert · Dunes and twin suns

A red sand desert beneath two suns. Enormous figures pass in the distance, and something stirs beneath the dunes.

A stone footbridge crosses the green sewer channel beneath a broad masonry arch, beside a torch and green lights.

Ruisselle

Prototype in development

Underground · Inhabited passages

Stone vaults, flowing water and lights in the darkness. People have made a home in these underground passages.

An orange trail runs beneath tall trees and hanging vines.

La Selve

Prototype in development

Rainforest · Rivers and canopy

Tall trees, ferns and walkways beside the river. Light finds its way through the leaves.

The trail passes through a huge ribcage, between rocks and flowers.

The Field of Titans

Prototype in development

Grasslands · Metal giants

Grass grows between the remains of titans. Walk among their metal frames, near the homes of the people who live here.

From a high ledge, large rocky islands and smaller islets float at different heights above the clouds, with a wooded island at the edge of the frame.

The Cloud Archipelago

Prototype in development

In the sky · Floating islands

Bridges link islands suspended in the clouds. Houses sit on the terraces, and a dragon may cross the sky.

A cairn stands on an orange ridge facing glass cliffs and a huge ringed world.

The Glass Desert

Prototype in development

Desert · Glass formations

A desert filled with translucent formations. Their reflections change as the light moves across them.

Giant mushrooms tower over a trail crossed by large insects.

Minuscule

Prototype in development

A tiny world · Giant grasses

Blades of grass become trees and mushrooms become towers. A small patch of nature suddenly feels very large.

A red torii marks the trail between Kumano’s tall cedars.

Kumano

Prototype in development

Japan · Cedars and pilgrim trails

Cedars, terraced rice fields and shrines. The trail leads from the forest into valleys and along their rivers.

A pack, a few finds,
a travelling companion.

Open your pack with I to see what your pilgrim is wearing. Clothes, weapons and small keepsakes come from the worlds you explore.

The pack shows six equipped items, their rarities and bonuses, with the map on the right.
The pack, opened with I
A small dog walks with the pilgrim beside a river crossed by an arched bridge.
Good company on the trail
See equipment screenshots

Your plan
stays in charge.

Romeria is here for your walks. It does not ask you to break a record.

  • You set the pace.

    The game never starts or speeds up the treadmill. A connector reads its speed and can, at most, stop it.

  • Consistency, not a race.

    The game respects your plan and your rest days. Cooperation between players is planned after the playtest, without speed races.

  • Your data stays on your PC.

    Sessions and saves are stored locally. No health data is uploaded. You choose which information an external assistant can access.

  • Open connectors.

    The connector kit is open source under Apache 2.0. It lets developers adapt the connection to other treadmills while keeping the same safety limits.

Take a look around.

Screenshots taken in the game, including worlds still in development. Rare encounters were triggered for these photographs; they do not happen on every walk.

It started with
a morning walk.

I’m a solo developer. Every morning I walk on my small treadmill, and sometimes I run on it too. I wanted something to explore while I was there, but the games I tried never quite felt like what I was looking for.

I wanted procedurally generated worlds, different places to discover on each walk. So I set myself a challenge: make the game I wished I could play. Romeria is my way of bringing those worlds into an everyday routine, with the simple aim of moving regularly and looking after my health.

A game by Kurobara Systems

First, we walk with you.

These are the planned steps. This roadmap is subject to change as we test the game and hear your feedback. Dates have not been set yet.

  1. First up

    Closed playtest

    10 to 20 people with different treadmill brands. Over two to four weeks, we test installation, connections and the first sessions in Garraf and Montseny.

    Free

  2. Next

    Steam Next Fest demo

    One world and one session to try the game. Playtest feedback helps us fix problems before more players join.

    Free

  3. Then

    Early Access

    The first paid version, with more worlds and encounters over time. Updates and fixes shaped by players’ feedback.

    Planned starting price. It may increase in stages before version 1.0.

    €9.99

  4. Further ahead

    Version 1.0

    Several finished worlds, a polished Stroll mode and world sharing through Steam Workshop. A complete game with no subscription.

    €19.99

Try it during
your walks.

I’m looking for 10 to 20 people with a Windows PC and different treadmill brands. You can also apply to try Stroll mode without a treadmill.

  • Install the game and try connecting your treadmill.
  • Play for two to four weeks, following your usual plan.
  • Tell me what works, what gets in the way and what makes you want to come back.

No minimum distance. No purchase. Minimum PC requirements will be shared before invitations are sent.

Apply for the playtest

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Eligibility

Confirm you are an adult before entering any contact details. A Windows PC is needed for this test.