
Garraf
Planned for the first playtest
Catalonia · Sea and scrubland
Pale cliffs above the sea, pine trees and stone villages. Follow the trail down to small beaches.
Walk on your treadmill and explore a world in pixel art. Your pilgrim follows the trail, through forests, villages and unexpected places.
Follow your plan, at your own pace. Or explore with a keyboard or controller in Stroll mode.

01 / The game
Start a session on your Windows PC, then pick up the trail. The game keeps your discoveries and equipment for your next visit.
Bluetooth FTMS reads the speed of a compatible treadmill. Other models can use an open connector. Without a treadmill, Stroll mode works with a keyboard or controller.
Compatibility with each model will be checked during the playtest.
Use the built-in coach or keep your usual coach. You can also connect your own ChatGPT or Claude assistant. The game checks a plan before applying it.
An external assistant is optional. The built-in coach does not need an AI subscription.
Your character follows the trail. Meet animals and pilgrims, find items and unlock the next part of the route. The Journal keeps track of your discoveries.
Following your plan consistently is what counts. Extra walking outside your plan earns no rewards.
02 / Worlds
From the Mediterranean coast to floating islands, each world has its own landscapes and inhabitants. Garraf and Montseny are planned for the first playtest. The other eight worlds shown here are prototypes still taking shape.

Planned for the first playtest
Catalonia · Sea and scrubland
Pale cliffs above the sea, pine trees and stone villages. Follow the trail down to small beaches.

Planned for the first playtest
Catalonia · Forests and mountains
Under the beech trees, the trail follows streams before climbing back to the ridges. Sometimes a white deer waits at the forest edge.

Prototype in development
Desert · Dunes and twin suns
A red sand desert beneath two suns. Enormous figures pass in the distance, and something stirs beneath the dunes.

Prototype in development
Underground · Inhabited passages
Stone vaults, flowing water and lights in the darkness. People have made a home in these underground passages.

Prototype in development
Rainforest · Rivers and canopy
Tall trees, ferns and walkways beside the river. Light finds its way through the leaves.

Prototype in development
Grasslands · Metal giants
Grass grows between the remains of titans. Walk among their metal frames, near the homes of the people who live here.

Prototype in development
In the sky · Floating islands
Bridges link islands suspended in the clouds. Houses sit on the terraces, and a dragon may cross the sky.

Prototype in development
Desert · Glass formations
A desert filled with translucent formations. Their reflections change as the light moves across them.

Prototype in development
A tiny world · Giant grasses
Blades of grass become trees and mushrooms become towers. A small patch of nature suddenly feels very large.

Prototype in development
Japan · Cedars and pilgrim trails
Cedars, terraced rice fields and shrines. The trail leads from the forest into valleys and along their rivers.
Along the way
Open your pack with I to see what your pilgrim is wearing. Clothes, weapons and small keepsakes come from the worlds you explore.


Romeria is here for your walks. It does not ask you to break a record.
The game never starts or speeds up the treadmill. A connector reads its speed and can, at most, stop it.
The game respects your plan and your rest days. Cooperation between players is planned after the playtest, without speed races.
Sessions and saves are stored locally. No health data is uploaded. You choose which information an external assistant can access.
The connector kit is open source under Apache 2.0. It lets developers adapt the connection to other treadmills while keeping the same safety limits.
03 / Screenshots
Screenshots taken in the game, including worlds still in development. Rare encounters were triggered for these photographs; they do not happen on every walk.


























04 / The story
I’m a solo developer. Every morning I walk on my small treadmill, and sometimes I run on it too. I wanted something to explore while I was there, but the games I tried never quite felt like what I was looking for.
I wanted procedurally generated worlds, different places to discover on each walk. So I set myself a challenge: make the game I wished I could play. Romeria is my way of bringing those worlds into an everyday routine, with the simple aim of moving regularly and looking after my health.
A game by Kurobara Systems
05 / What’s next
These are the planned steps. This roadmap is subject to change as we test the game and hear your feedback. Dates have not been set yet.
10 to 20 people with different treadmill brands. Over two to four weeks, we test installation, connections and the first sessions in Garraf and Montseny.
Free
One world and one session to try the game. Playtest feedback helps us fix problems before more players join.
Free
The first paid version, with more worlds and encounters over time. Updates and fixes shaped by players’ feedback.
Planned starting price. It may increase in stages before version 1.0.
€9.99
Several finished worlds, a polished Stroll mode and world sharing through Steam Workshop. A complete game with no subscription.
€19.99
The Steam page is coming soon.
06 / The playtest
I’m looking for 10 to 20 people with a Windows PC and different treadmill brands. You can also apply to try Stroll mode without a treadmill.
No minimum distance. No purchase. Minimum PC requirements will be shared before invitations are sent.